Welcome to the last Roundup of November, and in the States the one before the Thanksgiving break and the consumer chaos that is the weekend after. There's not a ton of new releases that I found this week, which is likely due to the impending holiday season and the general level of busyness.
Hedgemaze Press has released a free Polyhedral Dice Font, which is excellent for a visual representation of different dice notations.
Statted for Cairn and DURF, The Fabulous Luxurious Totally Normal Hot Springs Resort on Reverie Island is a pamphlet one-shot adventure with some really neat art and fun, totally normal, not dangerous at all locations and guests.
I'm a big fan of Block, Dodge, Parry, and the author has just released Sail, Swab, Scurvy, a nautical supplement for BDP and Cairn. There's a ton of content in here that is applicable to virtually any kind of naval campaign you're running.
Solo Survival is a short, quick survival game where you try to reach safety in a post-apocalyptic world.
Kobayashi has been releasing some amazing NSR content (including Black Sword Hack and Fléaux!), and they're currently crowdfunding Assassins, Demons, & Dying Gods, a game in which you play mortal assassins tasked by a god with killing the demons hiding amongst humanity.
The Caravan's Secret is an adventure for Dragonbane, a desert adventure designed to be run as a one-shot or short adventure to get players from one place to another.
As many readers no doubt are aware, I'm a big fan of random table resources, and was excited to see this new Magic Item Generator by SilverNightingale; I think it's a great way to give flavor to magic items to make them more than just "a +1 sword".
The Sepulchral Tower is a short adventure written for Mork Borg with a pretty simple premise: there's a tower, it's abandoned, and there's stuff in it to find and fight.
I'm not familiar with Lance & Tome, but Vol. VI is out and has rules for mass combat that are designed to be system agnostic and usable for a wide range of OSR systems. I'm always interested to see what different folks do with mass combat systems.
I'm a big fan of Weird Heroes of Public Access, and there's just been a supplement released for it for free: game posters designed to be printed, filled out, and posted at your local FLGS to get a WHPA game together. I think this is a really neat idea, and would like to see other games do soemthing similar.
Philip Reed has released Unplanned Encounters with the Undead, a collection of encounter cards that, as it says on the tin, provide encounters with a variety of undead monsters.
I've launched a Backerkit campaign for the compiled collection of the Third Year of Populated Hexes Monthly. This collection includes a basic psionics system, rules for generating artifacts and magic items, and more!
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