Feylight Studios is Isaac Warren and James Hanna. Their project, This Ship is a Tomb, written for Mothership, is blasting off on August 16th.
Question: Easy question first: Give us the elevator pitch of your project. Tell us about it in two sentences or less.
Answer: This Ship is a Tomb is a procedurally-generated derelict-crawl for Mothership 1E through a shifting, transdimensional vessel. The adventure is inspired by movies like Event Horizon, and is a mash-up of diabolic and scifi horror.
Question. Is this your first ZQ project or have you done it before? If it's your first, talk a bit about what inspired you to give it a shot this year. If you've done it before, what's something you've learned from previous ZineQuests that you may be doing differently this time, or, if you're not doing anything differently, talk a bit about your previous projects.
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J: I ran a Kickstarter in February as part of Zine Month. What Foul Dust is a Wretched & Alone solo RPG set in the Roaring 20s, and inspired by The Great Gatsby. It was a pretty small project, both as a Kickstarter campaign and a zine, but it was really satisfying to fulfill the orders. But at Fey Light we’ve been gearing up for a Kickstarter campaign for a little while now, and this project was the one we decided to do. When we saw Zine Quest would be in August this year, it seemed like the perfect time to do it.
I: Totally, I’ve gotten some really rad products from designers through ZQ and we were transitioning away from smaller projects as well, so this was a natural leap for us. We are really excited for both This Ship is a Tomb and another game we are in the early stages of playtesting.
Q: Finally, tell us something about your current project that really excites you but the average backer may not be aware of. Maybe a twist to an old trope, a new way of presenting something, or maybe just something you've never tried before that you're using this as an opportunity to try out.
I: So we love sci-fi, and horror sci-fi is especially awesome, but it’s often constrained to another jumpscare alien menace. What we really wanted to do was bring in that cult/ diabolical horror concept and mesh it with the genre. I’ve always loved the movie Event Horizon and a rewatch of that really showed how well this can work.
J: When we were coming up with this, too, I was playing a lot of Emmy Allen’s works: The Gardens of Ynn and The Stygian Library, and I loved how 1) those works make the GM’s job quite easy because of their design, and 2) they offer a ton of replay value, because the Garden/Library is never the same. So then we had to figure out how to merge an ever-shifting dungeon with a haunted ship. That was fun.
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