Softcover The inspiration for this game comes from quest stories such as The Lord of the Rings. Imagine the hobbits on their way home after the quest was over - reminiscing about the adventures they had along the way, and wondering whether the ideals they loved would be waiting for them at their homecoming. Merry and Pippin became heroes, Sam married his Rosie, but poor Frodo found that he had saved the Shire... but not for himself.
Together you choose a genre and create the realm and the great enemy of your quest. Then as you are returning home you use flashbacks to remember the story of your quest. The highs, lows, triumphs, and tragedies. Ordinary playing cards are used to prompt the emotional content of scenes.
The game supports a wide range of genres, from children's stories (like Narnia), through young adult and heroic tales, to grim and horror stories. Play in sylvan, faerie, faded, or shadowed realms, and take down tyrants, dragons, undead lords, or supernatural foes. |
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